Enhancing Student Engagement at the iSchool

UX Research and design

MY ROLE

TIMELINE

TEAM

Quick Glimpse

The Problem

Oct 2023 - Dec 2023, 1.5 M

6 designers

User Research

University of Maryland

Dec 2023

Our top suggestions to increase engagement

So why aren't students attending events?

Student participation for events was low.

We had several constraints

As designers, we identified process-level

improvements and suggested simple design changes

The iSchool at the University of Maryland was trying really hard to host a wide variety of events, coming up with ideas to boost engagement, include freebies and even invite notable speakers.

Major misalignment between events students would like to see vs events currently organized

Most students aren’t aware that these events are happening

Implementing post-event feedback forms

Making the event platform more accessible by linking to their learning portal

1.5 month deadline, since this was a class project and that’s when our semester ended

No major design changes, as there was no designated development team and old software was difficult to update

Limited testing and validation, due to tight deadlines and very few participants

CORE RESEARCH QUESTION

Kicking off the research

“What key decision triggers or influences impact student participation in events and clubs at the iSchool?”

After defining our scope and research question


We conducted 11 user interviews and gathered 28 survey responses

WHO DID WE INTERVIEW?

WHAT DID WE HEAR?

Once we had our interview notes, we worked on affinity diagramming with the team to be able to make sense of the data.

Students pursuing an undergraduate degree at the College of Information

Members of the event planning committee

”If my class ends at 2:00 and then event is at like 7, then I'm more inclined to just go home. Timing is a very big factor for me

“I'm not part of any info student clubs because they are not something that I'm interested in”

“Sometimes I get to know about events either the day of or the day after the event”

Probing further: Decision Point Model

In order to fully understand the needs of our users and what influences them we built a decision point model.

This model helped us organize all our interview data into positive and negative decision-making influences, which prompted us to concentrate on addressing the negative factors.

Communication

Personal channels

Themes

Time & Venue

Takeways

Effective Use of Flyers

Tangible, easy to read

Encouragement from Professors

Students usually attend events that faculty recommend

Professional skills

Events that strengthen technical

skills & help professional development

Short-Time Commitment

Events that don't demand time commitment are more appealing.

In-Person Interaction

Online events lack the appeal of in-person interactions for many.

Proximity to Classes

They are more likely to attend events located near their existing schedule.

Stress Management

A balance between academics & relaxation to help avoid burnout & socialize.

Meeting peers

Students benefit from connecting with peers in similar majors.

Events with perks

Freebies and engaging activities like games, quizzes

Career oriented

Career fairs, company presentations, resume reviews interest students

Networking Opportunities

Meet and Greets, Coffee hours and Q&A sessions are strong motivators

Friends

Students are more likely to attend events if their friends are attending too

Information Overload in Mails

Too much info that students don’t read. Feels like a template

Delayed information

Lack of prompt communication on several platforms

Boring advertising

Instagram’s static format is not engaging enough and students tend to miss it

Competing priorities

Students prefer to prioritize social life and academics

Purely Social Events

Students prefer more major specific content rather than fun events

Planning Around Transit

Difficulties with public transportation timing impact attendance.

Dislike for Evening Events

Students prefer events in the day, avoiding those scheduled after 6 PM.

Gaps Between Classes & Events

Large time gaps between classes & events reduce likelihood of attendance.

Perceived Lack of Value in Events

Students struggle to see the benefit of attending as it is not being communicated.

Lack of Accessible Career Information

Students struggle to find career-related insights or resources during events.

Tech events

Students feel overwhelmed by difficult coding/tech workshops

Intimidation

Unfamiliar environments get in the way of students discovering and attending events

Discovery

Consideration

Consumption

In a nutshell

Event Planning Gaps

The team overlooks student schedules & convenient locations, impacting attendance.

Uncertain Value

Students are unsure if attending events will be worth their time.

Event-Goal Misalignment

There is a disconnect between event offerings and student goals. Most students focus on professional development.

Communication Breakdown

Event information is not adequately reaching students. They don’t usually check their emails frequently.

We found the following problems, which we considered as core focus areas for our design stage

Presenting our findings to students and stakeholders

Terp Link: The Platform That Time Forgot

Our Solution

We conducted a wall walk with key stakeholders and students, where we presented our key findings and models. This interactive session allowed us to gather valuable feedback, generate new ideas, and address questions that helped us explore our insights further.

Audit the current website

To evaluate current features, usage and design style. We found several gaps in the way information was displayed.

Wireframes

To quickly communicate our feature suggestions with stakeholders and help with testing

LMS and Calendar Integrations

Better event categorization and discoverability

Reimagined event information page

RSVP forms for Accommodations

Simple Feedback Mechanisms

New Event Organisers Handbook

Our initial approach was straightforward - create a new events platform from scratch. The team collaborated on ideation sessions for "Busy Betty," developing concepts for event filters and difficulty levels to streamline the user experience.


A key discovery changed our direction. While researching existing UMD digital resources, we found Terp Link, an underutilized events platform that already served the university community. This finding presented an opportunity to enhance rather than replace.


We adjusted our strategy to focus on improving Terp Link's existing framework. Our process involved two main phases:


This approach proved more practical, allowing us to build upon established foundations while introducing modern improvements to benefit the campus community.